Operation: Seraph’s Shield, a new Exotic assignment in Destiny 2, was released during the third week of Season of the Seraph. During this protracted activity, Guardians will encounter Hive, Scorn, and Fallen. Fortunately, this assignment can be taken on by a Fireteam of up to three players. The new Exotic Pulse Rifle, Revision Zero, will be given to Guardians as compensation for completing Operation: Seraph’s Shield.
Operation: Seraph’s Shield won’t be available to players at first. They must first advance through the More Than a Weapon storyline far enough to unlock the mission of The Final Shape. The third week of the story requires the completion of this exotic mission. Guardians are breaking into a Seraph Station as part of Operation: Seraph’s Shield, where they upload a virus to the network. As soon as Rasputin is revived, he will be able to get over the guards this way. By choosing the activity from the H.E.L.M. destination map, players can start the quest.
Continue reading the article to know more about Destiny 2 Operations Seraphs Shield and other related details.
Step 1- Board the Seraph Station
Players must penetrate the neighboring Bray facility after starting the operation, dodging watchtowers, and fighting off any approaching Hive while they hide. The Ogre guarding the facility’s entrance can be fully disregarded. Once entering, run across the pitch-black corridor to the left while dodging the lasers. A group of Fallen, including an adversary with a yellow emblem above their head, will be present in the final room. Throughout Operation: Seraph’s Shield, this icon will be used to signify the Scanner Augment. Take care of the mess and grab the buff. The yellow highlights on computer terminals should now be visible to players. Eventually, pods will touch down on the surrounding launch tubes if you interact with all three of these inside the chamber. Step inside and prepare to launch into orbit.
Step 2- The Engineering Sector
The Scanner buff is used to activate terminals in the station’s first few rooms. Some designated computers are stashed away in rooms that can only be reached by air ducts, while others are stowed away in rooms that are hidden from view. Engage with them all to reveal the path forward. A brief guessing game is involved in the second scanning room. Players will have to pick one of four terminals on the second floor of the newly opened room after depositing the Scanner buff at the Augmentation Terminal.
Step 3- The Microwave Room
Enter a large hall loaded with foes by climbing up through the server room filled with turrets. The following room is a huge death trap, so clear it out to access it. A Guardian will quickly become fried if they hack the incorrect console or step on the incorrect floor square. Pick up the Scanner buff from one of the Splicers and peer through the glass windows on the top and lower floors rather than assuming where to go and which terminal to hack.
Step 4- The Operator Augment
Enter the now-unlocked door to see a few Fallen in a small room. Take the red Operator Augment from one of the Splicers after eliminating all of them. Players of Destiny 2 should look for red panels to shoot when this bonus is active. This will open the door to progress. There are numerous Shriekers and Cursed Thralls among the Hive in the ensuing rooms. Before looking for the Operator panels, deal with them. While the others can be seen by going via vents, the first one is in the red room. To reveal the next encounter, pop every panel and defeat every foe in the following chamber.
Step 5 – The First Boss Arena
If necessary, plant a banner before firing at the central barrel stack to commence the battle. Then a Hive Knight with an immunity shield will appear. Try to avoid using Super or Heavy Ammo on him because he will flee soon his HP reaches half. The army of Fallen that materializes when the Knight leaves this room presents the actual difficulty. Players will be swarmed by a number of Brigs and various types of chaff. Blast through the crowd with Supers and heavy weapons until the exit door opens. When playing on Legend difficulty, where everything is tackier than usual, concentrate on one Brig at a time. Watch out for melee Wretches that are swarming and Tracer Shanks that are firing.
Step 6- The Space Walk
After defeating the boss, the players will have to travel back to the Seraph Station for a brief part on a Fallen Ketch. The mission’s first task is straightforward, though on Legend difficulty it could be a touch challenging. Dealing with the Tracer Shanks and Boomer Knights is the key problem in this situation. For this, long-ranged weapons like Scout rifles, sniper rifles, and linear fusion rifles are advised—preferably, ones that use arc damage, which allows Legend to more easily break shields.
Step 7- Mini-boss and Puzzle Room
The earlier Knight will respawn in an enclosed space when you pass through the cargo bay doors. Use your weapons and skills to destroy him, then continue. Both Operator and Scanner buffs are required in the next two rooms. To open doors and the gateway that leads to the final boss area, shoot panels and turn on terminals. Remember that each player can only hold one Augment at a time. Fill the neighboring Augmentation Terminals with surplus buffs.
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Conclusion
Seraph’s Shield won’t be available to players at first. They must first advance through the More Than a Weapon storyline far enough to unlock the mission of The Final Shape. The third week of the story requires the completion of this exotic mission. Guardians are breaking into a Seraph Station as part of Operation: Seraph’s Shield, where they upload a virus to the network. As soon as Rasputin is revived, he will be able to get over the guards this way. By choosing the activity from the H.E.L.M. destination map, players can start the quest.